Educating our next generation of leaders ... are you prepared?

... devoted to online education in emergency preparedness and homeland security

Thursday, February 14, 2008

USC's GamePipe Lab exploring virtual simulation in HS training

Via: GDC 2008 - Serious Games Summit Sessions

Serious Games Summit Session - The GROUND TRUTH of Game Technologies for Homeland Security Training

Speaker(s): Donna Djordjevich (Homeland Security Systems and Development Center, Sandia National Laboratories)

Emerging, changing modes of attack using weapons of mass destruction (WMD) within DHS and DoD threat scenarios require new approaches to examining detection, mitigation, and response options.

To educate and train decision makers in the modes of attack and response options specific to their unique requirements it was proposed the use of game-based training simulations.

This would place multiple participants in the center of the simulation and allow their decisions to influence scenario evolution in a responsive environment.

This research is aimed at constructing immersive, interactive, gaming environments that allow trainees to interact within the context of a virtual scenario populated by non-player characters and embedded with specific learning objectives.

This project is currently in year two of a three-year, internally funded, Sandia commitment.

Software engineer Donna Djordjevich, with the University of Southern California’s GamePipe Laboratory, is the principal investigator of a Sandia-funded project titled “Game Technology-Enhanced Simulation for Homeland Security.” Its mission is to create an interactive gaming platform specifically designed to prepare decision makers and first responders for weapons of mass destruction/weapons of mass effect (WMD/WME) attacks in metropolitan areas.

In its current form, says Djordjevich, Ground Truth is designed for high-level incident commanders who need to understand how to best allocate their resources given the unusual circumstances defined by WMD/WME threat scenarios.

Full article available at:
http://elianealhadeff.blogspot.com/2008/02/gdc08-game-technologies-for-homeland.html

No comments: